Typically I’m not one who places cutscenes or story in a game above the actual game itself. But there are exceptions to this, and The Secret World is certainly one of them.
Sounds antithetical to the nature of loving games, doesn’t it? The notion that one cannot have a favourite of something until they have experienced it makes sense. I don’t deny that. But why is it that with games, despite our ability to watch others play and experience them vicariously ourselves, people say it can’t be a favourite until you’ve played it yourself?
Tales from Borderlands is one of the most charming games I’ve ever played and one of the most fun experiences I’ve had playing a game in quite some time. I’d go as far to say that it’s the strongest standing game Telltale Games has to offer, and perhaps even the best decision Gearbox has made with the Borderlands IP.
There seems to be this common misconception that horror’s sole purpose is to terrify its audience, typically with the idea of making them jump in reaction to something startling. But horrors won’t scare everybody, and if you look back on a lot of classic horrors, they’re snore-fests for today’s audience (excluding Japanese movies, because what the fuck Japan? You’re too good at horror).
Mass Effect, after hundreds of hours of extensive playthroughs, is without a doubt one of my favourite games of all time. Although, it’s not without it’s flaws, and plot-holes, of which there are plenty, it’s one of the most gripping games I’ve ever played. And I’ve played a ton of games. A fully-realized sci-fi game akin to the likes of Knights of the Old Republic. Mass Effect somehow manages to hit the sweet spot of inventing a universe with a rich and complex lore and presenting it in a way that doesn’t require the player to memorize any of the game’s codex entries or sit through hours of exposition and info-dumps.