Tales from Borderlands is one of the most charming games I’ve ever played and one of the most fun experiences I’ve had playing a game in quite some time. I’d go as far to say that it’s the strongest standing game Telltale Games has to offer, and perhaps even the best decision Gearbox has made with the Borderlands IP.
You took the Haruhi out of Haruhi, you bastards!
Doing a full-on analysis of something like this is tricky, since I can’t expect someone who hasn’t seen it to read this without having something spoiled for them, so before I delve into what Gakkou Gurashi does well, here’s a spoiler-free recommendation to watch at least the first episode.
John Wick: Chapter 2 is the kind of action movie I want to see thrive and re-ignite a wave of more competently made action movies. It has a strong opening, a great understanding of camera composition and focus, and a tight grip on choreographed action sequences. I’m not kidding when I say this movie is very close to being non-stop action. Not only are the fight scenes clear and easy-to-follow on account of the action geography being executed phenomenally, but they’re really creative too. Hand-to-hand combat involves holds, flips, and targeting vital areas as quickly as possible. Gunfights vary between what is essentially video game shootouts to gun martial arts, or “gun-fu”. And knife fights are still as unnerving to watch as ever.
Despite my burnout from Suicide Squad, I was actually looking forward to seeing LEGO Batman, since I liked The LEGO Movie. I was hoping it would redeem WB’s previous attempts at comic book movies. Boy, was I naive. Unfortunately, LEGO Batman has become the final nail in the coffin between me and WB’s adaptations of the DC Universe.
Mass Effect, after hundreds of hours of extensive playthroughs, is without a doubt one of my favourite games of all time. Although, it’s not without it’s flaws, and plot-holes, of which there are plenty, it’s one of the most gripping games I’ve ever played. And I’ve played a ton of games. A fully-realized sci-fi game akin to the likes of Knights of the Old Republic. Mass Effect somehow manages to hit the sweet spot of inventing a universe with a rich and complex lore and presenting it in a way that doesn’t require the player to memorize any of the game’s codex entries or sit through hours of exposition and info-dumps.